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Released: 19.12.2012
IEEE 1278.1-2012 - IEEE Standard for Distributed Interactive Simulation--Application Protocols
IEEE Standard for Distributed Interactive Simulation--Application Protocols
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English PDF Redline
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537.81 EUR
English PDF Redline
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English PDF
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396.67 EUR
English PDF
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380.05 EUR
English Hardcopy
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495.04 EUR
Withdraw: | 30.03.2023 |
Standard number: | IEEE 1278.1-2012 |
Released: | 19.12.2012 |
ISBN: | 978-0-7381-7310-8 |
Pages: | 747 |
Status: | Active |
Status: | Inactive |
Language: | English |
DESCRIPTION
IEEE 1278.1-2012
This standard is part of a set of standards and recommended practices for DIS applications. Each standard and recommended practice in the set describes one or more of the elements that constitute the DIS environment. As a whole, the set of standards and recommended practices defines an interoperable simulation environment. This particular standard addresses the application protocols.This standard defines the data messages, known as PDUs, that are exchanged on a network among simulation applications. The messages are organized within specified domains called protocol families. The protocol families included in this standard include Entity Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, Radio Communications, Entity Management, Minefield, Synthetic Environment, Simulation Management with Reliability, Information Operations, Live Entity Information/Interaction, and Non-Real Time. Future versions of this standard may contain additional protocol families or PDUs to exchange information about interactions and functions not currently supported.
Revision Standard - Inactive-Reserved. Data messages, known as Protocol Data Units (PDUs), that are exchanged on a network among simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, Radio Communications, Entity Management, Minefield, Synthetic Environment, Simulation Management with Reliability, Information Operations, Live Entity Information/Interaction, and Non-Real-Time protocol.