PD ISO/IEC TR 23842-1:2020
Information technology for learning, education and training. Human factor guidelines for virtual reality content Considerations when using VR content
Standard number: | PD ISO/IEC TR 23842-1:2020 |
Pages: | 16 |
Released: | 2020-10-15 |
ISBN: | 978 0 539 02950 5 |
Status: | Standard |
PD ISO/IEC TR 23842-1:2020: Human Factor Guidelines for Virtual Reality Content
Standard Number: PD ISO/IEC TR 23842-1:2020
Pages: 16
Released: 2020-10-15
ISBN: 978 0 539 02950 5
Status: Standard
Overview
In the rapidly evolving world of technology, virtual reality (VR) has emerged as a groundbreaking tool in the fields of learning, education, and training. The PD ISO/IEC TR 23842-1:2020 standard provides comprehensive guidelines on the human factors to consider when developing and using VR content. This document is essential for educators, developers, and trainers who aim to leverage VR technology effectively and responsibly.
Why Choose This Standard?
Virtual reality offers immersive experiences that can significantly enhance learning outcomes. However, the success of VR in educational settings depends on understanding and addressing human factors. This standard provides critical insights into these considerations, ensuring that VR content is not only engaging but also safe and accessible for all users.
Key Features
- Comprehensive Guidelines: Offers detailed recommendations on designing VR content that takes into account human cognitive and physical capabilities.
- User-Centric Approach: Focuses on creating VR experiences that are intuitive and user-friendly, minimizing the risk of discomfort or disorientation.
- Accessibility Considerations: Ensures that VR content is accessible to users with diverse needs, promoting inclusivity in educational environments.
- Safety Protocols: Provides guidelines to ensure the safety of users, addressing potential risks associated with prolonged VR use.
Applications in Education and Training
The application of VR in education and training is vast and varied. From virtual field trips to interactive simulations, VR can transform traditional learning methods. This standard helps educators and trainers design VR content that maximizes learning potential while considering the well-being of users.
Enhancing Learning Experiences
By following the guidelines outlined in this standard, educators can create VR experiences that are not only educational but also engaging and memorable. The immersive nature of VR can help students better understand complex concepts, retain information longer, and develop critical thinking skills.
Training in Virtual Environments
For industries that require hands-on training, VR offers a safe and cost-effective alternative to traditional methods. This standard ensures that VR training programs are designed with the user's experience in mind, providing realistic simulations that prepare trainees for real-world scenarios.
Human Factors in VR Content
Understanding human factors is crucial in the development of VR content. This standard addresses various aspects, including:
- Cognitive Load: Ensuring that VR content does not overwhelm users with information, allowing them to process and retain knowledge effectively.
- Physical Comfort: Designing VR experiences that minimize physical discomfort, such as motion sickness or eye strain.
- Emotional Engagement: Creating content that resonates with users on an emotional level, enhancing motivation and engagement.
Conclusion
The PD ISO/IEC TR 23842-1:2020 standard is an invaluable resource for anyone involved in the creation or implementation of VR content for learning, education, and training. By adhering to these guidelines, developers and educators can ensure that their VR experiences are not only effective but also safe and accessible for all users. Embrace the future of education with confidence, knowing that you are equipped with the knowledge to create impactful and responsible VR content.
PD ISO/IEC TR 23842-1:2020
This standard PD ISO/IEC TR 23842-1:2020 Information technology for learning, education and training. Human factor guidelines for virtual reality content is classified in these ICS categories:
- 35.240.90 IT applications in education
This document presents considerations for using VR content in the learning, education and training (LET) domain for reducing reality and virtual reality crossover confusion among users and assisting users to effectively use these emerging technologies.
This document addresses VR content that uses a head-mounted display (HMD) in the LET domain. It does not address VR content using immersive technology and does not address augmented reality, mixed or merged reality content.