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immediate downloadReleased: 2020-10-14
PD ISO/IEC TR 23842-2:2020 Information technology for learning, education, and training. Human factor guidelines for virtual reality content Considerations when making VR content

PD ISO/IEC TR 23842-2:2020

Information technology for learning, education, and training. Human factor guidelines for virtual reality content Considerations when making VR content

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Standard number:PD ISO/IEC TR 23842-2:2020
Pages:14
Released:2020-10-14
ISBN:978 0 539 02951 2
Status:Standard
PD ISO/IEC TR 23842-2:2020 - Human Factor Guidelines for VR Content

PD ISO/IEC TR 23842-2:2020: Human Factor Guidelines for Virtual Reality Content

Standard Number: PD ISO/IEC TR 23842-2:2020

Pages: 14

Released: October 14, 2020

ISBN: 978 0 539 02951 2

Status: Standard

Overview

In the rapidly evolving world of technology, virtual reality (VR) has emerged as a groundbreaking tool for learning, education, and training. The PD ISO/IEC TR 23842-2:2020 standard provides essential guidelines for creating VR content that is not only effective but also considerate of human factors. This standard is a must-have for developers, educators, and trainers who are looking to harness the power of VR in their respective fields.

Why Choose This Standard?

Creating VR content that is engaging and educational requires a deep understanding of both technology and human psychology. The PD ISO/IEC TR 23842-2:2020 standard offers comprehensive guidelines that address these aspects, ensuring that the content is not only immersive but also user-friendly and accessible. By adhering to these guidelines, developers can create VR experiences that are safe, effective, and enjoyable for all users.

Key Features

  • Human-Centric Design: Focuses on the needs and limitations of users to create VR content that is intuitive and easy to navigate.
  • Safety Considerations: Provides guidelines to minimize risks associated with VR usage, such as motion sickness and eye strain.
  • Accessibility: Ensures that VR content is accessible to a wide range of users, including those with disabilities.
  • Engagement and Interactivity: Offers strategies to enhance user engagement through interactive elements and immersive storytelling.

Applications

The guidelines outlined in this standard are applicable across various sectors, including:

  • Education: Enhance classroom learning with immersive VR experiences that bring subjects to life.
  • Corporate Training: Provide employees with realistic training scenarios that improve skills and knowledge retention.
  • Healthcare: Use VR for medical training and patient education, offering a safe environment for practice and learning.
  • Entertainment: Develop engaging VR games and experiences that captivate audiences.

Benefits of Adopting This Standard

By implementing the guidelines from the PD ISO/IEC TR 23842-2:2020 standard, organizations can achieve several benefits:

  • Enhanced User Experience: Create VR content that is enjoyable and easy to use, leading to higher satisfaction and engagement.
  • Increased Safety: Reduce the risk of adverse effects associated with VR usage, ensuring a safe experience for all users.
  • Broader Accessibility: Make VR content available to a diverse audience, including those with special needs.
  • Improved Learning Outcomes: Leverage the immersive nature of VR to enhance understanding and retention of information.

Conclusion

The PD ISO/IEC TR 23842-2:2020 standard is an invaluable resource for anyone involved in the creation of VR content for learning, education, and training. By following these human factor guidelines, developers can ensure that their VR experiences are not only technologically advanced but also considerate of the user's well-being and learning needs. Embrace the future of education and training with VR content that is both innovative and user-centric.

DESCRIPTION

PD ISO/IEC TR 23842-2:2020


This standard PD ISO/IEC TR 23842-2:2020 Information technology for learning, education, and training. Human factor guidelines for virtual reality content is classified in these ICS categories:
  • 35.240.90 IT applications in education

This document presents considerations for making VR content for the learning education and training (LET) domain.

This document addresses VR content that uses a head-mounted display (HMD) in the LET domain. It does not address VR content using immersive technology and does not address augmented reality, mixed or merged reality content.